| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Getting Started with Coding

Page history last edited by James Koppel 6 years, 8 months ago
This page has an associated video tutorial, Modding with an Iron Fist: Episode 4: Modding the Code ( http://www.youtube.com/watch?v=dFTT0id4Iz0 )
 
Getting a development environment set up is never a picnic, especially not for a project as advanced as Ironfist. This tutorial aims to remove as much of the pain as possible.
Our code interacts with the code of the original game at the binary level, and we're stuck using Microsoft tools as a result of some of the features we use to do this. 

 

What You'll Need

 

 

Setup 

 

Go to your local copy of the repository, and open the src/sln/ironfist.sln file in Visual Studio. You should be able to immediately compile the project.

 

Guidelines

 

See the Coding Guidelines page for more information.

Comments (0)

You don't have permission to comment on this page.