Getting a development environment set up is never a picnic, especially not for a project as advanced as Ironfist. This tutorial aims to remove as much of the pain as possible.
Our code interacts with the code of the original game at the binary level, and we're stuck using Microsoft tools as a result of some of the features we use to do this.
What You'll Need
- A checked-out repository (see Setting up the Repository)
- Microsoft Visual Studio (free versions should do, but make sure they have C++)
Setup
Go to your local copy of the repository, and open the src/sln/ironfist.sln file in Visual Studio. You should be able to immediately compile the project.
Guidelines
See the Coding Guidelines page for more information.
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