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Adding Map Overlays
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Saved by James Koppel
on June 10, 2018 at 2:15:26 pm
Special Treatment of Map Objects
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- Towns, heroes, signs, events, sphinxes, and spell scrolls all have extra information associated with them called the "map extra," which can be edited using the Cell Details tool. The code for initializing these is in the PlaceOverlay function. See the reverse-engineered code.
- Castles/towns are actually 4 overlays: the castle/town itself, the two flags, and the terrain-specific mound they sit on. These will all be given the same "overlay link," so that they will be deleted as a unit with the Erase tool. The code for placing these extra overlays is in PlaceOverlay.
- There is a special exception that Alchemist Labs cannot be placed on the top row of the map. The code that handles this is in ValidOverlayPlacement.
Adding Map Overlays
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