Getting a development environment set up is never a picnic, especially not for a project as advanced as Ironfist. This tutorial aims to remove as much of the pain as possible.
Our code interacts with the code of the original game at the binary level, and we're stuck using Microsoft tools as a result of some of the features we use to do this.
What You'll Need
- A checked-out repository (see Setting up the Repository)
- Microsoft Visual Studio (free versions should do, but make sure they have C++)
Setup
We have now started distributing the Visual Studio Project file in the repository. Simply go to your local copy of the repository, and open the ironfist/ironfist/ironfist.vcxproj file in Visual Studio. You should be able to immediately compile the project. The map editor should work similarly, but with ironfist/editor_vs/editor_vs.vcxproj instead.
One issue is that, for some reason, all files will be displayed in one giant unorganized list, even though the actual files are organized in a nice hierarchy. Fixing this is on the to-do list, but we'll do it sooner if you complain. And, of course, please complain if you have any other problems.
Guidelines
See the Coding Guidelines page for more information.
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