Holed in their sanctuary on an island mystically linked to Enroth, the seers have mastered the art of observing and manipulating Fate itself.
Overview
The main distinguishing feature of the Seer hero is the Foresight secondary skill, which allows them to split up the turn of creatures (e.g.: an archer under Seer control could move and shoot in the same turn). Their lineup is weak in stats, but heavy in specials.
Their primary skills also should be poor, so that giving a Seer a non-seer army is not too powerful.
Creatures
Confirmed
Ideas
- Raven; level 1 flyer, lays "droppings" on units it flies over
- Monk/Master monk -- infinite retal, first strike
- Naga -- no retal, multi-hex attack
- Treant
- Ascended one
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